IEEE VIRTUAL REALITY 2016


 

Academics, researchers, industry folks, and VR enthusiasts can participate in a number of ways, including submitting papers, posters, lab/projects presentations, industrial presentations, panels, workshops, tutorials, research demos, videos, or exhibiting products. TOPIC:

  • Tracking and sensing
  • Input devices for VR/AR/MR
  • Advanced display technology
  • Immersive projection technology
  • Haptics, audio, and other non‐visual interfaces
  • Modeling and simulation
  • Computer graphics techniques for VR/AR/MR
  • Virtual humans and avatars
  • Multi‐user and distributed VR/AR/MR
  • VR systems and toolkits
  • 3D interaction for VR/AR/MR
  • 3D selection and 3D manipulation
  • Locomotion and navigation in virtual environments
  • User studies and evaluation
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Applications of VR/AR/MR

Greenville, South Carolina